Welcome to our development blog for "Keeper’s Veil"; our psychological horror narrative game. Follow along to stay updated on our progress!
Stranded at sea amidst a brewing storm, this 2D narrative game requires the player to explore the strange happenings of the outside world from the isolation of a lighthouse. Taking on the role of a reclusive lighthouse keeper, the player must use various methods and technologies to communicate with people; gathering their perspectives and insights to discern the truth.
The concept is based on attempting to communicate a specific message and needing to understand information even in dire situations. Themes of superstition and sanity are also featured in this game, taking inspiration from Scottish folklore and unreliable narrators often found in Gothic literature.
Socials
Website
Instagram
Twitter
Itch
Week 1
Brand Outline
Finalising the Narrative
Initial Radio Designs
Week 4
Using Twine
Day 1 - Part 1
First Itch Prototypes
Week 7
Design Retcon
Web Design
The Map
Week 10
Mechanic Update (2)
Physical Art
Student Showcase
Week 13
Painting
WASD - London Expo
Day 3
Week 16
Narrative Feedback
Keeper’s Diary
Updated Mechanics (2)
Week 2
First Unity Prototype
Updated Radio Designs
The Northern Lighthouse Board
Week 5
Unity Update
Day 1 - Part 2
Marketing
Week 8
Interviews
Hurst Point Lighthouse Trip
Version Control with GitKraken
Watercolour Shader
Week 11
Testing Day Prep
Logo Design
Day 2
Week 14
Updated Visuals
Networking on X
Fisherman’s Wife’s Letter 2 + 3
Week 17
Game Trailer
Final Thoughts
3D Printed Model
Week 3
Promotional Artworks
Documentary Plans
The Fisherman’s Wife’s Letter #1
Week 6
UV Wrapping
Day 1 - Part 3
Prototype Game Trailer
Week 9
Mechanic Update
Ink Integration
Sound Design
Week 12
Making the Letters
John Hansard Gallery
Plans Going Forward
Week 15
Making the Documentary
Animations
Updated Mechanics
Untitled