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As we are quickly approaching the deadline, our project is getting bigger. With a lot pf progress being made, the risk of losing important updates becomes crucial that we don’t make, so we needed to find a way to control each time we save. This is where GitKraken comes in.
GitKraken is a tool to help developers keep their projects in check, allow ease of access across teams and allow versions of projects to exist without losing them to newer updates. Essentially, it has been a great help with Unity and allows us to use trial-and-error freely without solidifying any mistakes.
Our commits.
By using their education plan, which we needed verification for, we had freedom to clone our repository on any device and make updates remotely. We have a range of GUI tools that can let us make changes to our commit history, branch out so we don’t effect certain codes, and best of all, saves all our progress. All it needs is a group access token from the Southampton group on Git.
I have learnt a lot about version control using this software and it has saved us from a lot of wasted efforts. The ‘push’ and ‘pull’ tools keeps our work on a server when anyone makes a local change, which will be great for making our game mac-accessible in the future.