Contents

Intro


As you may remember from last week, I made some big changes to the mechanics of the radio. The next step is to have the sequence of buttons correlate with a code that could be found on a monitor, with each digital screen number responding to a specific order of button clicks. Here’s how I did it!

The Code (In-Game)


This step I found was the most difficult. Here I wanted a code to appear on the ‘Monitor Screen’ so that players could memorise the pattern of buttons required for the Ink dialogue box to appear.

Code Message.

Code Message.

As a quick template, I put together a random code for each number on the digital screen. This screen could be accessed by the ‘codes’ tab on the monitor, where the player could also find ‘Msgs’ and ‘Log’.

Tabs.

Tabs.

I had some difficulty with how the player could access these tabs due to the buttons having a bug. They were clickable, but only in a certain section of the hit-box, which I just could not understand why. With some trial-and-error, I was able to get them to a level that they could get the point across.

Each of these tabs sat on-top of one another, so that when the player clicks the title at the top, it would bring that tab forward. This may have coincided with some of the button functions and sorting layers to end up causing issues.

As I was still figuring some things out, so far the only button that works is the smallbutton_1, which brings up the dialogue. This is a rough put-together prototype of what the final project will look like. This is why the code-sheet has at the bottom, ‘finalise all code with smallbutton_1’. A temporary fix to what hopefully will be a fully functioning radio soon!

The codes and the radio are on separate screens, so it requires the player to memorise the code and move across each page to input the code. With each new message in Ink, the player will need to put a new code in.

You may have noticed that the ‘Msgs’ tab has a message from the Northern Lighthouse Board. By clicking on that, it opens up this letter:

NLB Letter.

NLB Letter.

This message adds some context behind the dialogue. It is meant to emulate an email from the Keeper’s ‘higher ups’. I even used the real-world NLB badge in the email to add an official meaning to the message!

The Digital Screen