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The main aspect of the game’s art that will be physically made are the different outside scenes. Keeper’s Veil takes place over a three-day period in which a storm is getting progressively worse. To visually represent this, each day the sky will become darker, and the waves will become rougher.
I will paint two scenes for each day (totally six paintings) to give variation to each screen the player will be on at any given time.
Day 1 will have a colour palette of light blues and greys, with the water appearing as soft waves. Day 2 will darken into multiple shades of blue with more shaped clouds in the sky, and the waves will be higher. Day 3 will be the darkest, mainly black and grey with intense clouds and rough, threatening waves.
I don’t own any oil paints, so instead will be using a mix of acrylics and gouache paints.
I have compiled a mood board of ocean and sky oil paintings (which can be found on my Pinterest profile: https://www.pinterest.co.uk/millie_wsa/sky/) for inspiration and so that I can study their use of colour and technique so that I might achieve something similar.
Here are three artworks I found that are examples of my inspiration for each game days backgrounds, respectively.
Charles Vickery, North Atlantic
Lars Möller, Sea of it!
Werner Knaupp, Untitled
The brushstrokes appear rough with little to no blending, and the waves in particular are textured with a thicker application of paint - perhaps using a knife. I plan to use similar colours for the sky and ocean per game day, so adding texture to the waves will help separate the two subjects.
These are the completed paintings for Day 2’s backgrounds.
Day 2 scenes